← Return to Weird Bunny Banana
Devlog
- February 11, 2020 by Pixel Perfect Studio#platformer, #pixel art, #upgrades, #continue developing, #support, #indie support, #construct 3, #weird bunny banana, #gamepad, #retro game, #free to play, #speed run, #gameboy, #mario makerWell, Weird Bunny Banana has been public since Jan 1st of this year, although it got kinda well received, the latest version has a more mature gameplay and controls which definitelly enhance the playe... Continue reading
- February 09, 2020 by Pixel Perfect Studio#platformer, #pixel art, #weird bunny banana, #construct 3, #hop n bop, #retro, #nes, #gameboy, #hardcoreNEWS Feb 09,2020: Release Notes: Full support for gamepads. Now all the UI responds to the gamepad controls. As asked by some: Coyote Jump. Awesome audio tracks. In-game leaderboards bug corrections... Continue reading
- January 28, 2020 by Pixel Perfect Studio#update, #gamepad, #xbox, #bug corrections, #platformer, #weird bunny banana, #pixel artRelease Notes: Bug corrections for some players with Dash while using an XBox Controller Jumps flips where moderated since some players experienced lack of control. This was only visual, but it didn't... Continue reading
- January 11, 2020 by Pixel Perfect Studio#platformer, #weird bunny banana, #speedrun, #pixel art, #horizontal scrolling, #gamepad, #indie game, #free to playWell... 5 days ago my computer (somehow) managed to whipe out the last version of the game, so this week I was working on catching up all the changes lost (according to my last backup) and after finis... Continue reading
- January 05, 2020 by Pixel Perfect Studio#update, #weird bunny banana, #pixel art, #firebase, #new levels, #gameboy, #retroSo I was experimenting with Gameboy colors and super low res graphics, and I ended up adding 5 "easy" levels to the game, plus some bug fixing. I noticed that very few people passes level 3 on woodlan... Continue reading