Should I develop more?
Well, Weird Bunny Banana has been public since Jan 1st of this year, although it got kinda well received, the latest version has a more mature gameplay and controls which definitelly enhance the player experience, I also added some awesome audio tracks from abstractionmusic.com and I've been asking myself if should I develop more of it? Honestly this game wasn't supposed to be "that big" (I know is no too big). First I was jus pixel-practicing, then it turned into an attemp to make something horizontal platformer-solid, with minimalist art (which didn't happened xD), and originally designed for speed runs, that's why I added some serious difficulty to it. For fulfilling my attemp to create speed runs for ti, I created an in-game leaderboard with firebase that you can see cross-platform, no matter in which site the game is published, you'll be able to see your best time with the little detail that you should have a newgrounds account, didn't want to get involved into GPDR stuff for gathering personal information....
This is the game progress, took me 6 months to finish because of my work, but it I count only effective time, is around 1 month of work.
Then this, I started removing temp assets and adding more details.
Next state of the game:
After finishing those wood levels I went for a new stage, I felt like I needed to add more options for the player.
And once I was live with it (on NG), I created the gameboy levels within 2 days... then I lost the source files and had to rework from a backup lol... so re-creating the Gameboy levels took me 3 extra days to match what I had published before.
Enough said about how this was born and my original intention. As you may have seen, the game offers a bit more and I keep asking if should I add something like achievements, more levels and mechanics or even a story-line. I feel like I do but going back to the DAU (Daily active users), this game is going downhill on plays although its gameplay is better now... so to keep going I'm asking you guys if, Should I develop more? Will I be able to get more players for it? So I'm thinking, If I'm able to get 100 likes for the game with your support, I'll definitelly do more... if not, then this was a fun experience that I just got carried by and ended up being a little bigger game.
Looking forward to hear from you guys, and thanks for your support.
Weird Bunny Banana
Help Weird overcome the two stages of the game. Try not to lose all your lifes or you'll have to start over.
Status | Prototype |
Author | Pixel Perfect Studio |
Genre | Platformer, Adventure |
Tags | Cute, hard, Pixel Art, Singleplayer, Speedrun |
Languages | English |
More posts
- Update - Awesome audio track & full gamepad supportFeb 09, 2020
- Update - Bug corrections and controlsJan 28, 2020
- Update for Bunny BananaJan 11, 2020
- Update - Gameboy Levels on Weird Bunny BananaJan 05, 2020
Comments
Log in with itch.io to leave a comment.
It would be such a shame to not see any more of your weird & cute characters! This is such a nice and polished game.
Yeah, I definitelly think I can add some more... but as players decreased, any changes I put there may just... fade.. :( Sharing the game is a way of supporting it. Let's wait also for the FFS jam to finish and see if I can get more players to play it. :D