A downloadable tool

Buy Now$8.00 USD or more

Turn your game into a Gameboy retro-style with the Gameboy Effect, and you can adjust it until you get the right feel. This effect works well on layers, objects and layouts, although it's best recommended to add it to the whole layout.





Add some nice glitch effect with the RGB displacement of the Glitch Effect. Create a broken TV effect, add the Glitch effect to give it a more realistic look. 

This pack includes the following demo on Construct 3 to play with the Glitch Effect. Play with the effect, make it look cool!


Tired of manually drawing hard shadows for your sprites? Then use the Drop Shadow Effect, add the displacement you want and change the color as needed.


Drop shadow can also be added to your UI components to get an instant polished look & feel.

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorPixel Perfect Studio
Tags2D, Construct 2, construct-3, Effects, Pixel Art, plugin, Shaders, Visualization

Purchase

Buy Now$8.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

ppstudio_gameboy_effect v0.0.0.2.c3addon 1 kB
ppstudio_glitch_effect v0.0.0.1.c3addon 1 kB
ppstudio_glitch_effect v0.0.0.1.c2addon 2 kB
ppstudio_gameboy_effect v0.0.0.2.c2addon 2 kB
Effects Bundle.c3p 93 kB
ppstudio_dropshadow_effect v0.0.0.2.c3addon 1 kB
ppstudio_dropshadow_effect v0.0.0.2.c2addon 1 kB

Development log

Comments

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(1 edit)

Hi PPStudio. Two questions about dropshadow effect:

-Does it has limit settings at offset? I mean, could I put shadow pretty far from the main sprite?

-Could  Shadow drops a different size (bigger or smaller)?

Greetings.

(+1)

Hi thegodo, the shadow effect can offset its shadow up to 256px away from the source, beyond that theshold the shadow will cut off. You can play test with the limits of the effect in the embeded example.

And about shadow scaling, currently is not supported. I'm evaluating new features for the effect. I'll consider your suggestion.

Thanks for your interest! 

Thanks for your answer, PPStudio.

I was testing for a while (on an empty c3p project with two sprites), trying those 256px between shadow (sprite2) and its source (sprite1) , and looks far enough, but I want to be sure before buying: in the embeded example you have limited the offset at the valuebar, do you? I can see the shadow it's not very far from the source, although you select max values on both bars (x and y offsets). Am I right?

As a suggestion for future version, I would mention a blur percent option :) (dreaming is free) 

Sure, I'll add a wider tolerance in the demo to test the shadow distance, as you mentioned it has limits in the demo.

This is a lightweight effect, meant to be a hard shadow. I'll createa soft shadow in my next project. Softening the shadow demands a bit more GPU. 

I updated the demo so that you can play with the shadow. I also added the Gameboy Effect to test it out.

Shut up and take my m... XD

Thanks for the update. It looks awesome. 

:D thanks for your purchase! 

(+1)

I highly recommend, particularly the dropshadow effect.  This will beat manually creating dropshadows as these are directional so the dropshadow is always correct no matter what angle your sprites or text may be or change to. The other effects look great too. 

(+1)

Thanks iDev! I'm glad it resulted useful for you!